About This Game Adventure calls... but you don't always have time to spend hours optimizing your character sheet or managing your inventory! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice!One Deck Dungeon is a dungeon crawling adventure game for one or two players. Each time you play, choose one or two of these 5 brave heroes:Mage - There's rarely a problem in the dungeon she can't solve with a spell.Warrior - Her favorite dungeon activity is squashing her opponents immediately.Rogue - Watch in awe as she dispatches monsters with style.Archer - Accurate, brilliant, catastrophically deadly.Paladin - She seeks out danger and shields her allies from deadly enemies.After every game, your heroes make progress toward unlocking up to 15 new talents, building up their power for future games.There are 5 dangerous challenges to face:Dragon’s Cave - The thick-skinned wyvern who occupies this dungeon prefers her heroes on the crispy side.Yeti’s Cavern - If you can survive the freezing winds and biting cold, an abominable snowman awaits.Hydra’s Reef - Chop off one head, and another appears! This regenerating venomous monstrosity is a slippery foe.Lich’s Tomb - Hordes of undead foes, evil curses, and magical wards. What could possibly go wrong?Minotaur’s Maze - Abandon all hope, ye who enter here! The Forest of Shadows expansion doubles the content in the game and is available as downloadable content via Steam. It features adventures in all-new lush yet deadly locales. A vast network of mossy underground tunnels and connected forest areas await your heroes! 5 new heroes - Alchemist, Druid, Hunter, Slayer, & Warden5 new dungeons - Lair of Indrax, The Mudlands, Realm of Venom, Smoldering Ruins, & The Vile RootsA complete new 44-card encounter deckAdditional progression focuses, basic skills, potions, & more!Individual expansion cards are available as downloadable content via Steam:Caliana - This faerie has decided that dungeoneering looks fun! Don't let her get bored...Fanatic - A righteous Sentinel is here to smite evil wherever it may lurk!Witch - Her chaotic magic hammer is ready to smash glooping oozes into glooping puddles!Cinder Plains - The Hellhound awaits those reckless enough to venture here...Phoenix's Den - Only the bravest heroes can handle the heat!Once you know your way around the dungeon, a game takes about 15 minutes. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes.Warning: do not jump into a pit of spikes.HELLO! Would it be impolite if I were to nom on your armor and weapons? That shiny metal looks oh so delicious. Oh --pardon me, how rude of me not to introduce myself! I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. I even have my own card:Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! What's the idea with all those arrows. Ugh, adventurers. So rude. So very very rude. I suppose you're rolling all your dice, attempting to fill in as many boxes as possible. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! Precious time!If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right.Despite your arrowful attitude, I welcome you to the world of One Deck Dungeon. Adventure awaits!One Deck Dungeon is an officially licensed product of “One Deck Dungeon” from Asmadi Games. 7aa9394dea Title: One Deck DungeonGenre: Adventure, Indie, RPG, StrategyDeveloper:Handelabra Games Inc.Publisher:Handelabra Games Inc.Release Date: 18 May, 2018 One Deck Dungeon Ativador Download [key Serial Number] one deck dungeon download. one deck dungeon dodge. one deck dungeon canada. one deck dungeon variants. one deck dungeon video game. one deck dungeon heroic dice peril. one deck dungeon challenge box. one deck dungeon organizer. one deck dungeon 4 player. one deck dungeon como jugar. one deck dungeon ios review. one deck dungeon boss fight. one deck dungeon healing. one deck dungeon download. one deck dungeon instructions. one deck dungeon hero progression. one deck dungeon kaufen. tapis de jeu one deck dungeon. one deck dungeon android review. one deck dungeon cheat engine. one deck dungeon forest of shadows rules. one deck dungeon cheat engine. one deck dungeon forest of shadows pc. one deck dungeon 2 player campaign. one deck dungeon cheats. one deck dungeon pdf. one deck dungeon upgrade. one deck dungeon 4 joueurs It's a die rolling game. Art and themeing are okay-ish, but the game is a bore.. I originally bought this game as the physical card and dice pack and was very excited when I found it offered here in a digital version. It's a well designed game with a lot of replay value and an optional RPG stlye progression system that allows you to improve each of the playable characters. Easy to learn and you can play just a quick 20-30 minute game, or sit and play for hours on end. I may not spend hundreds of hours on this game like I do others that I play, but it is still one of my favorites. Definitely worth the purchase.. The physical tabletop version of this game is a fantastic lightweight dungeon crawler about fighting nasties and this game is an excellent port to the digital format. Even though it's Early Access, it's a solidly built game with no bugs or anything really negative to say about it. The game feels content complete as is, since it contains all the base dungeons, monsters, and playable characters, with only a few quality of life issues that need to be ironed out. The only thing that seems to be missing right now are the two-character mode, and the campaign mode, which are both planned for addition in the future. RNG can be a bugbear at times, but that's part of the fun of this game, and each run only lasts in the neighbourhood of half and hour, so losing because of a bad roll is no big deal. But even bad rolls can often be mitigated through clever selection of your post-encounter loot, with numerous skills and potions allowing you to reroll or otherwise change die. There's a lot of room for strategic play, but not so much you won't be able to wrap your head around it.If you're looking for a light game that won't make massive demands on your time and skill, and love dungeon crawling, I'd highly recommend this game. It's worth the EA price of $15 for sure.. One Deck Dungeon is an interesting case. One of the most "deceptive" games I've seen, and one that can easily give you the wrong impression when you start out, as evidenced by some reviews that can be found here.As a game with an extreme focus on dice, One Deck Dungeon seems like a mostly luck-based affair on the surface. And indeed, when you play it the first time (well, the first few times), it's likely to still seem that way. But this is a proper strategy game, I tell you. And a very deep one. Though it might take you awhile to spot the game for what it really is.The store page mentions the word "roguelike", and I can see where there might be some inspiration from that genre. In roguelikes, there's usually a really extreme amount of RNG, and incredibly high difficulty, but strategy, planning, skill, and knowledge can be used to effectively pound the RNG's results into the shape you need it to be to win. That is very much the case here. With all those dice, and the fact that the "dungeon" is represented by a deck of cards that gets shuffled, there really is an incredible amount of RNG here... but the game absolutely gives you the tools you need to take control.The game's core mechanics seem pretty simple. Choose a character, each with different stats and abilities, enter the dungeon, and defeat each encounter on your way to the boss. An encounter is an enemy or trap card, with a variety of "challenge boxes" on it. Each box has a number, and you need dice that match or surpass that number to fill the box. Small boxes require that you use just one die, while big ones let you use as many as needed to hit the target number. And you need to match the three dice colors (representing strength, agility, and magic) to the color of each box. At the end of each encounter, any unfilled boxes produce consequences... typically health or time loss (discarding from the deck, forcibly bringing you closer to the bottom of the floor). Pretty easy to understand, but often very difficult to actually manage.The rest of the mechanics though, are where the game delves deep into strategic play. Firstly, you'll have access to a variety of skills and potions. Skills often have some sort of cost in order to produce a useful effect, though some are free. Potions are one-time use items that generally produce very strong effects. These things, when used properly, allow you to manipulate your dice and other aspects of the encounter in order to bring yourself that much closer to filling up those boxes. On top of that, there is a fourth type of dice. Black dice, also known as "heroic" dice, act as wild cards, able to be substituted for any of the other three colors, both for use in challenge boxes, or even to be used for skill costs. At any time, you can take two normal dice and smash them together to produce a heroic die whose value equals the lower of the two. In other words, you usually have a ton of different options. All those skills and such can be used in incredibly convoluted ways to get you the dice you need, or otherwise reduce the difficulty of a particular encounter. On top of that though, choosing which dice to use on which challenge boxes is usually not as simple as it looks. Some simple rearranging can spell the difference between victory against a powerful boss, and you getting your face smeared all over the pavement.On top of all of that, there is a heavy element of planning and choice-making here. Each encounter, whether it's a monster or a trap, offers three loot options when beaten. These arent random, but are specific to each card. The choice of what to take is very important, and not always so obvious. Your ultimate target of each dungeon is the boss, which has it's own set of very difficult challenge boxes, and usually a special effect, so as a rule you want to get a build going that is going to be effective on that boss. But you also have to keep the dungeon itself in mind, as it adds it's own boxes and effects to each encounter as you go through the three floors. With all of that to deal with, the choices of what loot to take is often very difficult, and has a very heavy impact on your run. Proper, careful planning goes a very, very long way here.Lots of available options both in encounters, and between them. It's very deep, as I said. However, the problem here is that the strategy is often very obtuse. There are always options available, tactics you can use... but it's very easy to not spot that they exist at all. As I said above, the things you can do are often quite convoluted. On top of that, the difficulty is very high, and your enemies are very intimidating... you'll see lots of encounters that want some darned high dice rolls to deal with. Some enemies will look outright impossible at first, even if you have good stats. But it's deceptive, is the thing.Before writing this review, I just finished a run through the Hydra's Den. I used the Warrior, who starts with a very high strength stat, but very bad magic, and has a few other tricks up her sleeve. Went through the three floors, complete with some very tough encounters. At one point, I drew the Phantom as my next opponent. You always have the option to flee an encounter, using time and leaving it on the board to come back to later, but I decided to deal with this powerful enemy because the rewards available seemed very important for the build I was going for. I got hit very hard by this guy, took alot of damage, and immediately afterwards, it was time to fight the Hydra. Like every boss, the Hydra is crazy strong and requires very high numbers to beat it... and boss fights always consist of more than just one round, so you have to pull this off multiple times in a row. I got there with half health and zero potions left. First round starts... crappy roll. Thought for sure that I'd lost... how could I possibly take this bad roll and defeat a situation that seems to need a near-perfect roll? But I didnt give up, and after awhile, I had a plan. A seriously screwy sequence of skill and dice usage, and I was able to get the numbers I needed, though I still took some damage. Even a single hit more, and it'd be over... and I still needed at least two rounds to win. Second round was an okay roll, but the third was even worse than the first. I was CERTAIN it was over.... but like the first round, I looked carefully at the specific dice available, and the skills I had, and had another plan. I turned a horrible roll into a boss-flattening move, finishing it off while filling every box. Talk about satisfying! And that's how it often goes. The RNG seems extreme, the encounters seem absurd... but a skilled player can consistently do well. But it's going to take alot of practice and experimentation to learn... the learning curve is pretty mean with this one. But the gameplay is oh-so-good, with amazing depth, once you start to understand the method of the game's madness.On top of that, there is quite alot of content here. Each character and choice of boss\/dungeon changes things up quite a bit, and you have between-run progression for these characters too (though you can turn that off if you want). I do strongly recommend getting the DLC for this. You can more than double the amount of content here, and it's all great stuff.This is a very tough game, and one that is meant to be played for many hours, as some of the reviews here can show. But the meticulously crafted gameplay and balance make it a fantastic entry into the strategy genre... even if that strategy is obtuse and confusing half the time. As long as you are willing to roll with the punches and not give up, and as long as you're willing to keep experimenting and trying different tactics, you CAN master this... and you'll have a fantastic time along the way. Addictive, challenging as heck, and lots of fun.. How i imagine the creation process for this game."Wow, this game is pretty fun, what else should we add?""Lets make a mechanic that discards over half the players dice.""Should we put this mechanic in multiple levels and encounters?""Obvs"Play this game if you enjoy spending lots of time on a run, covering every weakness of your heroes, struggling through the RNG, getting to the last boss in great shape. Then watch all your 1, 2, and 3 rolls go straight to the graveyard. You can't do any rerolls, your potions are null, most of your skills are now ineffective without dice to pay the cost, nothing you could have done could have prevented this.Sometimes its fun playing a game with ruthless RNG But this is a special brand of RNG for a SINGLE PLAYER GAME. Every chance the creators had to give the player agency against RNG is thrown away by strange decisions attempting to up the "difficulty". I played on normal the whole time and I wont be sticking around for any DLC,, hard mode, gauntlet mode or the last few bosses.. A great port of a very fun game. Well worth the small cost if you want to spend a 15-20 minute session doing some calculations, taking a calculated risk and cursing the evil gods of the RNG.. This is a faithful recreation of the card game. I'm hooked.. Fun little game, the progression mechanic and selectable difficulty are really nice features. The dungeon crawling is a game of dice management and filling in slots. You'd think a dice heavy game would screw you on RNG but each threat on an encounter can be mitigated with 1 dice so it's down to you to trade off between time to explore and your health. It's well done in my experience so far.I managed to win against the Dragon but the Hydra is tougher. Supposedly there are 44 encounter cards but I've only been running into the same 10-12 which is a slight negative. Could use some more variety but I'm sure the rest are in the harder missions.. This game is alright for the first few hours, but after your 10th death you realize that nothing you do really matters its all RNG and you could pick a random loot item and still win just because you rolled high. Do not buy this game. Arca’s Path VR Live Stream 28/10/2018 6PM UTC!: Arca’s Path VR is streaming LIVE for the first time at 6pm UTC!Join the team for a sneak peek of some of the game’s beautiful VR levels!Twitch[www.twitch.tv]: https://www.twitch.tv/rebellion_official. Early Access Update #3: Achievements and Stats: Our third Early Access update is all about achievements and statistics. Read on for all the details!Achievements. Aeon’s End & One Deck Dungeon Crossover!: Our next game, Aeon’s End, is live on Kickstarter now, and it comes with a surprise for One Deck Dungeon fans!Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeon’s End to Steam.We are happy to announce that one of the first stretch goals on this new campaign is a crossover event between the worlds of Aeon’s End and One Deck Dungeon. If we can reach the goal, Xae, your favorite dungeon crawling mage will head to Gravehold to battle the Nameless. At the same time, Mist will join One Deck Dungeon as a new, FREE, playable hero!Mist is a breach mage in the city of Gravehold, the last refuge of humanity. In her search for the domain of the Nameless nemeses that embattle the last human city, she has opened a breach to a strange world known as Mynerva. By doing so however, Xae has appeared in Gravehold in her place!We think you'll find a lot to love in the variety and depth of Aeon’s End Visit the campaign to try the 5-10 minute playable demo and see for yourself. The city of Gravehold needs your magic to survive - and Mynerva could do with Mist's help too!. What's New in Version 1.4.1 - Bug Fixes, Anniversary Sale still ongoing: This update includes the following bug fixes and improvements:Fixed a slowdown issue that could occur in certain situations, particularly late in the game.Fixed incorrect layout of dungeon boxes on the 2nd floor.Fixed dungeon peril boxes showing the incorrect color in some cases.It's the first anniversary of the game's launch and One Deck Dungeon is on sale! The core game is just $4.99 (50% off) and Forest of Shadows is on sale for $6.99 (30% off). The sale is on Steam and both mobile platforms and lasts until May 29th (all prices USD).Plus, One Deck Dungeon is now available on iPhone and Android phones.[play.google.com] Now is a great time to pick up One Deck Dungeon on mobile to play on the go!. What's New in Version 1.4 - Bug Fixes, Anniversary Sale, & Phone Support on Mobile!: This update includes a few small bug fixes and improvements. Plus, One Deck Dungeon is now available on iPhone and Android phones![play.google.com] There’s still no Steam phone, but perhaps one day... Now is a great time to pick up One Deck Dungeon on mobile. It's the first anniversary of the game's launch and it's on sale! The core game is just $4.99 (50% off) and Forest of Shadows is on sale for $6.99 (30% off). The sale is on Steam and both mobile platforms and lasts until May 29th (all prices USD).And since we know someone will ask:I bought one of your games for Steam (or iOS, or Android). Do I get it for iOS (or Steam or Android)?. What's New in Version 1.3.2 - Bug Fixes: This update includes several bug fixes and improvements:Using Piercing Blast in a boss fight no longer results in an incorrect display of challenge box values.Fixed a situation where the stairs could show the wrong number of tokens.Fanatic's Embolden will no longer both give a die and a reroll in certain situations.Undo will now work properly in multi-step decisions involving re-rolling.Fixed some rare crashing problems.Various other small fixes and improvements have been made.. Official Release Date: May 18: One Deck Dungeon will be leaving Early Access and entering retail release on Friday, May 18th. Additionally, the mobile release will happen 5 days later, on May 23rd on iTunes and Google Play. The retail price of the game will be $9.99 (USD) across all platforms.A huge thanks goes out to all those who participated in Early Access. The game is so much better as a result of your thorough playtesting and feedback, both in terms of little things like visual polish, or big things like the undo feature. We couldn't have done it without you!The first of the DLC dungeons (Phoenix's Den) is now in testing, and the first DLC hero (Fanatic) will be in testing soon.You can read more about our mobile plans on our Kickstarter update.One More Thing. What's New in Version 1.3.1 - Bug Fixes: This update includes several bug fixes and improvements:Added a missing rule where during the boss fight, if you would spend time, you exile a die instead.Fixed a bug where the game could get stuck on the boss fight after continuing a saved game from the previous version.Fixed a crash that could occur at the end of the game.Fixed a problem where certain potions would not let you select which hero would drink them.All skills and potions that "roll then discard" dice give you the opportunity to discard before applying other effects.Fixed a bug with the Bandages skill that could cause the game to get into a bad state.. Early Access Update #1: Two-Hero Mode!: The first update of the Early Access period is a big one! Two-hero gameplay and improved skill buttons are the banner features, but there's a lot more. Read on for all the details!Two-Hero Mode
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